package net.joke.base.components;

import com.artemis.Component;

/**
 * Manitene la posizione corrente di una entity a schermo (o sulla mappa un domani).<br>
 * @author Gianluca
 *
 */
public class Position extends Component {
	public float x;
	public float y;
	
	public float collisionRadius;	// Used for simple collision system
	
	public Position(float x, float y) {
		this.x = x;
		this.y = y;
	}
}
